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The person who is telling her story in a maze is Alexa, who is inspired by her dreams and aspirations but someone or something gets her and her friends into a ditch where they are being played like rag dolls and the Overseer calls it a school with students as them and teachers as The Haveks, The Dents, The Grovelors and The Bits to end them. They are trapped in a Torture Asylum of 66 floors, that is, messed up like a Labyrinth, While Alexa trys to find her way out of it with her brother, Allan and her friends by her side and also strangers, who would help them to move past most of the difficulties as they might see some tragedy by the way as the Overseer likes to have fun with them to end them forever ! Characters: Alexa, Allan, George, Hassan, John, Benjamin, Sarah, Diana, Andrew, Xavier, James and Rebecca (Others too...) Spoilers: There are 66 floors in the building and just one main elevator. This might not be the end, even if they get out of there... Content: - Preface - Author's Note - And it all begins... (Volume 1) - Then this happened... (Volume 2) {1} - It was like yesterday... (Volume 2) {2} - It just did happen... (Volume 3) Release: - Volume 1 was aired on July 2019 Wiki: - Havek; The Normal Zombie like creature with open intestines. It does not have eyes - Dent; The creature which has 4 tentacles in its backs. It could evolve further to obtain wings that are similar that off an insects, but does not have eyes - Grovelor; The creature with 4 legs which looks like a hayena but in the size of a lion and does not have eyes - Bit; The Smartest creature of the Overseer , as it is a virus that is injected in the HG and is triggered when feared to mutate the human. It is a plague that takes control of the body from top to bottom

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here story begins

Chapter 1: Preface

The old "fight or flight" reaction of our evolutionary heritage once played a major role in the life of every human. Our ancestors lived and died by it. Then someone invented the fascinating game of civilization, and things began to calm down. Development pushed wilderness back from settled lands. War, crime, and other forms of social violence came with civilization and humans started preying on each other, but by and large daily life calmed down. We began to feel restless, to feel something missing: the excitement of living on the edge, the tension between hunter and hunted. So we told each other stories through the long, dark nights...when the fires burned low, we did our best to scare the daylights out of each other. The rush of adrenaline feels good. Our hearts pound, our breath quickens, and we can imagine ourselves on the edge. Yet we also appreciate the insightful aspects of horror. Sometimes a story intends to shock and disgust, but the best horror intends to rattle our cages and shake us out of our complacency. It makes us think, forces us to confront ideas we might rather ignore, and challenges preconceptions of all kinds. Horror reminds us that the world is not always as safe as it seems, which exercises our mental muscles and reminds us to keep a little healthy caution close at hand.

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